| Attacks | Environments | |||
| Hindrances | Supports |
| Blast Nexus I | ||||
| Keyterms: External Surge | ||||
| Action Type: Normal | Difficulty: 2 | Maintainable: No | ||
| Power Source: Psi Energy | Type: Attack | Targets: 3 | ||
| Uses Per Day: 5 | ||||
| Blast Nexus II | ||||
| Keyterms: External Surge | ||||
| Action Type: Normal | Difficulty: 4 | Maintainable: No | ||
| Power Source: Psi Energy | Type: Attack | Targets: 3 | ||
| Uses Per Day: 5 | ||||
| Boomerang Surge (Surge Action Loop) | ||||
| Keyterms: External Surge | ||||
| Action Type: Normal | Difficulty: 5 | Maintainable: Yes | ||
| Power Source: Psi Energy | Type: Attack | Targets: 1 | ||
| Uses Per Day: 3 | ||||
| Disjoining Energies A | ||||
| Keyterms: Sabotage | ||||
| Action Type: Normal | Difficulty: 5 | Maintainable: Yes | ||
| Power Source: Psi Energy | Type: Attack | Targets: 1 | ||
| Uses Per Day: 3 | ||||
| Disjoining Energies B | ||||
| Keyterms: Sabotage | ||||
| Action Type: Normal | Difficulty: 5 | Maintainable: Yes | ||
| Power Source: Psi Energy | Type: Attack | Targets: 1 | ||
| Uses Per Day: 3 | ||||
| Energy Blast I (Concentrated Energy Projection I) | ||||
| Keyterms: External Surge | ||||
| Action Type: Normal | Difficulty: 2 | Maintainable: No | ||
| Power Source: Psi Energy | Type: Attack | Targets: 1 | ||
| Uses Per Day: 5 | ||||
| Energy Blast II (Concentrated Energy Projection II) | ||||
| Keyterms: External Surge | ||||
| Action Type: Normal | Difficulty: 4 | Maintainable: No | ||
| Power Source: Psi Energy | Type: Attack | Targets: 1 | ||
| Uses Per Day: 5 | ||||
| Internal Surge: Attack | ||||
| Keyterms: Internal Surge | ||||
| Action Type: Quick | Difficulty: 5 | Maintainable: No | ||
| Power Source: Psi Energy | Type: Attack | Targets: 1 | ||
| Uses Per Day: 2 | ||||
| Kinetic Attack I (Concentrated Kinetic Projection I) | ||||
| Keyterms: Kinetic | ||||
| Action Type: Normal | Difficulty: 2 | Maintainable: No | ||
| Power Source: Psi Energy | Type: Attack | Targets: 1 | ||
| Uses Per Day: 5 | ||||
| Kinetic Attack II (Concentrated Kinetic Projection II) | ||||
| Keyterms: Kinetic | ||||
| Action Type: Normal | Difficulty: 4 | Maintainable: No | ||
| Power Source: Psi Energy | Type: Attack | Targets: 1 | ||
| Uses Per Day: 5 | ||||
| Piercing Blast I | ||||
| Keyterms: External Surge | ||||
| Action Type: Normal | Difficulty: 2 | Maintainable: No | ||
| Power Source: Psi Energy | Type: Attack | Targets: 1 | ||
| Uses Per Day: 5 | ||||
| Piercing Blast II | ||||
| Keyterms: External Surge | ||||
| Action Type: Normal | Difficulty: 4 | Maintainable: No | ||
| Power Source: Psi Energy | Type: Attack | Targets: 1 | ||
| Uses Per Day: 5 | ||||
| Quick Blast Nexus | ||||
| Keyterms: External Surge | ||||
| Action Type: Quick | Difficulty: 4 | Maintainable: No | ||
| Power Source: Psi Energy | Type: Attack | Targets: 2 | ||
| Uses Per Day: 4 | ||||
| Quick Energy Blast | ||||
| Keyterms: External Surge | ||||
| Action Type: Quick | Difficulty: 4 | Maintainable: No | ||
| Power Source: Psi Energy | Type: Attack | Targets: 1 | ||
| Uses Per Day: 4 | ||||
| Quick Piercing Blast | ||||
| Keyterms: External Surge | ||||
| Action Type: Quick | Difficulty: 4 | Maintainable: No | ||
| Power Source: Psi Energy | Type: Attack | Targets: 1 | ||
| Uses Per Day: 4 | ||||
| Hologram I (Controlled Radiance I) | ||||
| Keyterms: Illusion | ||||
| Action Type: Normal | Difficulty: 3 | Maintainable: Yes | ||
| Power Source: Psi Energy | Type: Environment | Targets: 0 | ||
| Uses Per Day: 2 | ||||
| Illuminate Area | ||||
| Keyterms: Illusion | ||||
| Action Type: Normal | Difficulty: 3 | Maintainable: Yes | ||
| Power Source: Psi Energy | Type: Environment | Targets: 0 | ||
| Uses Per Day: 2 | ||||
| Kinetic Flow I | ||||
| Keyterms: Kinetic | ||||
| Action Type: Normal | Difficulty: 5 | Maintainable: Yes | ||
| Power Source: Psi Energy | Type: Environment | Targets: 0 | ||
| Uses Per Day: 2 | ||||
| Suppress Uncontrolled Energies | ||||
| Keyterms: Kinetic | ||||
| Action Type: Normal | Difficulty: 3 | Maintainable: No | ||
| Power Source: Psi Energy | Type: Environment | Targets: 0 | ||
| Uses Per Day: 5 | ||||
| Telekinesis | ||||
| Keyterms: Kinetic | ||||
| Action Type: Normal | Difficulty: 3 | Maintainable: Yes | ||
| Power Source: Psi Energy | Type: Environment | Targets: 1 | ||
| Uses Per Day: 3 | ||||
| Confusing Illusion | ||||
| Keyterms: Illusion | ||||
| Action Type: Normal | Difficulty: 3 | Maintainable: No | ||
| Power Source: Psi Energy | Type: Hindrance | Targets: 1 | ||
| Uses Per Day: 5 | ||||
| Delayed Damage | ||||
| Keyterms: Sabotage | ||||
| Action Type: Normal | Difficulty: 2 | Maintainable: No | ||
| Power Source: Psi Energy | Type: Hindrance | Targets: 1 | ||
| Uses Per Day: 5 | ||||
| Hindering Energies: Attack | ||||
| Keyterms: Sabotage | ||||
| Action Type: Normal | Difficulty: 7 | Maintainable: Yes | ||
| Power Source: Psi Energy | Type: Hindrance | Targets: 1 | ||
| Uses Per Day: 2 | ||||
| Hindering Energies: Environment | ||||
| Keyterms: Sabotage | ||||
| Action Type: Normal | Difficulty: 7 | Maintainable: Yes | ||
| Power Source: Psi Energy | Type: Hindrance | Targets: 1 | ||
| Uses Per Day: 2 | ||||
| Hindering Energies: Hindrance | ||||
| Keyterms: Sabotage | ||||
| Action Type: Normal | Difficulty: 7 | Maintainable: Yes | ||
| Power Source: Psi Energy | Type: Hindrance | Targets: 1 | ||
| Uses Per Day: 2 | ||||
| Hindering Energies: Support | ||||
| Keyterms: Sabotage | ||||
| Action Type: Normal | Difficulty: 7 | Maintainable: Yes | ||
| Power Source: Psi Energy | Type: Hindrance | Targets: 1 | ||
| Uses Per Day: 2 | ||||
| Kinetic Surge | ||||
| Keyterms: Kinetic, External Surge | ||||
| Action Type: Normal | Difficulty: 3 | Maintainable: No | ||
| Power Source: Psi Energy | Type: Hindrance | Targets: 1 | ||
| Uses Per Day: 4 | ||||
| Psionic Interruption | ||||
| Keyterms: None | ||||
| Action Type: Normal | Difficulty: 5 | Maintainable: No | ||
| Power Source: Psi Energy | Type: Hindrance | Targets: 1 | ||
| Uses Per Day: 3 | ||||
| Brain Radar (Alternate Hippocapmus Input Channel) | ||||
| Keyterms: None | ||||
| Action Type: Normal | Difficulty: 3 | Maintainable: Yes | ||
| Power Source: Psi Energy | Type: Support | Targets: 1 | ||
| Uses Per Day: 2 | ||||
| Cure Disease I (Remove Microbes I) | ||||
| Keyterms: Healing | ||||
| Action Type: Normal | Difficulty: 3 | Maintainable: No | ||
| Power Source: Psi Energy | Type: Support | Targets: 1 | ||
| Uses Per Day: 5 | ||||
| Cure Disease II (Remove Microbes II) | ||||
| Keyterms: Healing | ||||
| Action Type: Normal | Difficulty: 5 | Maintainable: No | ||
| Power Source: Psi Energy | Type: Support | Targets: 1 | ||
| Uses Per Day: 5 | ||||
| Healing Surge I | ||||
| Keyterms: Healing | ||||
| Action Type: Normal | Difficulty: 3 | Maintainable: No | ||
| Power Source: Psi Energy | Type: Support | Targets: 1 | ||
| Uses Per Day: 5 | ||||
| Healing Surge II | ||||
| Keyterms: Healing | ||||
| Action Type: Normal | Difficulty: 5 | Maintainable: No | ||
| Power Source: Psi Energy | Type: Support | Targets: 1 | ||
| Uses Per Day: 5 | ||||
| Holographic Disguise I (Adhering Radiance I) | ||||
| Keyterms: Illusion | ||||
| Action Type: Normal | Difficulty: 3 | Maintainable: Yes | ||
| Power Source: Psi Energy | Type: Support | Targets: 1 | ||
| Uses Per Day: 2 | ||||
| Kinetic Deflection A | ||||
| Keyterms: Kinetic | ||||
| Action Type: Normal | Difficulty: 7 | Maintainable: Yes | ||
| Power Source: Psi Energy | Type: Support | Targets: 1 | ||
| Uses Per Day: 2 | ||||
| Kinetic Deflection B | ||||
| Keyterms: Kinetic | ||||
| Action Type: Normal | Difficulty: 7 | Maintainable: Yes | ||
| Power Source: Psi Energy | Type: Support | Targets: 1 | ||
| Uses Per Day: 2 | ||||
| Kinetic Two Way Shield (Double Resistance Reaction-Inducing Barrier) | ||||
| Keyterms: Kinetic | ||||
| Action Type: Normal | Difficulty: 5 | Maintainable: Yes | ||
| Power Source: Psi Energy | Type: Support | Targets: 1 | ||
| Uses Per Day: 2 | ||||
| Lock Grip (Stimulate high-level constriction muscle contraction) | ||||
| Keyterms: None | ||||
| Action Type: Normal | Difficulty: 3 | Maintainable: Yes | ||
| Power Source: Psi Energy | Type: Support | Targets: 1 | ||
| Uses Per Day: 3 | ||||
| Paws of Binding | ||||
| Keyterms: None | ||||
| Action Type: Normal | Difficulty: 7 | Maintainable: Yes | ||
| Power Source: Psi Energy | Type: Support | Targets: 1 | ||
| Uses Per Day: 2 | ||||
| Paws of Blasting | ||||
| Keyterms: None | ||||
| Action Type: Normal | Difficulty: 7 | Maintainable: Yes | ||
| Power Source: Psi Energy | Type: Support | Targets: 1 | ||
| Uses Per Day: 2 | ||||
| Paws of Healing | ||||
| Keyterms: None | ||||
| Action Type: Normal | Difficulty: 7 | Maintainable: Yes | ||
| Power Source: Psi Energy | Type: Support | Targets: 1 | ||
| Uses Per Day: 2 | ||||
| Paws of Weaving | ||||
| Keyterms: None | ||||
| Action Type: Normal | Difficulty: 7 | Maintainable: Yes | ||
| Power Source: Psi Energy | Type: Support | Targets: 1 | ||
| Uses Per Day: 2 | ||||
| Partial Invisibility I (Radiance Refracting I) | ||||
| Keyterms: Illusion | ||||
| Action Type: Normal | Difficulty: 5 | Maintainable: Yes | ||
| Power Source: Psi Energy | Type: Support | Targets: 1 | ||
| Uses Per Day: 2 | ||||
| Preemptive Regeneration I | ||||
| Keyterms: Healing | ||||
| Action Type: Normal | Difficulty: 3 | Maintainable: No | ||
| Power Source: Psi Energy | Type: Support | Targets: 1 | ||
| Uses Per Day: 5 | ||||
| Preemptive Regeneration II | ||||
| Keyterms: Healing | ||||
| Action Type: Normal | Difficulty: 5 | Maintainable: No | ||
| Power Source: Psi Energy | Type: Support | Targets: 1 | ||
| Uses Per Day: 5 | ||||
| Psi Atom Dissipating Barrier I | ||||
| Keyterms: None | ||||
| Action Type: Normal | Difficulty: 5 | Maintainable: Yes | ||
| Power Source: Psi Energy | Type: Support | Targets: 1 | ||
| Uses Per Day: 2 | ||||
| Psi Cell Dissipating Barrier I | ||||
| Keyterms: None | ||||
| Action Type: Normal | Difficulty: 5 | Maintainable: Yes | ||
| Power Source: Psi Energy | Type: Support | Targets: 1 | ||
| Uses Per Day: 2 | ||||
| Psi Energy Dissipating Barrier I | ||||
| Keyterms: None | ||||
| Action Type: Normal | Difficulty: 5 | Maintainable: Yes | ||
| Power Source: Psi Energy | Type: Support | Targets: 1 | ||
| Uses Per Day: 2 | ||||
| Purge Poison I | ||||
| Keyterms: Healing | ||||
| Action Type: Normal | Difficulty: 3 | Maintainable: No | ||
| Power Source: Psi Energy | Type: Support | Targets: 1 | ||
| Uses Per Day: 5 | ||||
| Purge Poison II | ||||
| Keyterms: Healing | ||||
| Action Type: Normal | Difficulty: 5 | Maintainable: No | ||
| Power Source: Psi Energy | Type: Support | Targets: 1 | ||
| Uses Per Day: 5 | ||||
| Regeneration I | ||||
| Keyterms: Healing | ||||
| Action Type: Normal | Difficulty: 3 | Maintainable: No | ||
| Power Source: Psi Energy | Type: Support | Targets: 1 | ||
| Uses Per Day: 5 | ||||
| Regeneration II | ||||
| Keyterms: Healing | ||||
| Action Type: Normal | Difficulty: 5 | Maintainable: No | ||
| Power Source: Psi Energy | Type: Support | Targets: 1 | ||
| Uses Per Day: 5 | ||||
| Spec Ops Dissipating Barrier I | ||||
| Keyterms: None | ||||
| Action Type: Normal | Difficulty: 5 | Maintainable: Yes | ||
| Power Source: Psi Energy | Type: Support | Targets: 1 | ||
| Uses Per Day: 2 | ||||
| Spike Power | ||||
| Keyterms: None | ||||
| Action Type: Normal | Difficulty: 3 | Maintainable: No | ||
| Power Source: Psi Energy | Type: Support | Targets: 1 | ||
| Uses Per Day: 3 | ||||
| Spike Speed | ||||
| Keyterms: None | ||||
| Action Type: Normal | Difficulty: 3 | Maintainable: No | ||
| Power Source: Psi Energy | Type: Support | Targets: 1 | ||
| Uses Per Day: 3 | ||||
| Stop Psionic Harm | ||||
| Keyterms: None | ||||
| Action Type: Normal | Difficulty: 5 | Maintainable: No | ||
| Power Source: Psi Energy | Type: Support | Targets: 1 | ||
| Uses Per Day: 5 | ||||