| Attacks | Environments | |||
| Hindrances | Supports |
| Disjoinment A | ||||
| Keyterms: Sabotage | ||||
| Action Type: Quick | Difficulty: 5 | Maintainable: Yes | ||
| Power Source: Psi Energy | Type: Attack | Targets: 1 | ||
| Uses Per Day: 2 | ||||
| Disjoinment B | ||||
| Keyterms: Sabotage | ||||
| Action Type: Quick | Difficulty: 5 | Maintainable: Yes | ||
| Power Source: Psi Energy | Type: Attack | Targets: 1 | ||
| Uses Per Day: 2 | ||||
| Penetrating Attack I | ||||
| Keyterms: None | ||||
| Action Type: Normal | Difficulty: 2 | Maintainable: No | ||
| Power Source: Spec Ops | Type: Attack | Targets: 1 | ||
| Uses Per Day: 5 | ||||
| Penetrating Attack II | ||||
| Keyterms: None | ||||
| Action Type: Normal | Difficulty: 4 | Maintainable: No | ||
| Power Source: Spec Ops | Type: Attack | Targets: 1 | ||
| Uses Per Day: 5 | ||||
| Penetrating Attack: Quick | ||||
| Keyterms: None | ||||
| Action Type: Normal | Difficulty: 2 | Maintainable: No | ||
| Power Source: Spec Ops | Type: Attack | Targets: 1 | ||
| Uses Per Day: 5 | ||||
| Quick Strike I | ||||
| Keyterms: None | ||||
| Action Type: Quick | Difficulty: 4 | Maintainable: No | ||
| Power Source: Spec Ops | Type: Attack | Targets: 1 | ||
| Uses Per Day: 4 | ||||
| Quick Strike II | ||||
| Keyterms: None | ||||
| Action Type: Quick | Difficulty: 7 | Maintainable: No | ||
| Power Source: Spec Ops | Type: Attack | Targets: 1 | ||
| Uses Per Day: 4 | ||||
| Skillful Attack I | ||||
| Keyterms: None | ||||
| Action Type: Normal | Difficulty: 2 | Maintainable: No | ||
| Power Source: Spec Ops | Type: Attack | Targets: 1 | ||
| Uses Per Day: 5 | ||||
| Skillful Attack II | ||||
| Keyterms: None | ||||
| Action Type: Normal | Difficulty: 4 | Maintainable: No | ||
| Power Source: Spec Ops | Type: Attack | Targets: 1 | ||
| Uses Per Day: 5 | ||||
| Exploit Battlefield I | ||||
| Keyterms: Sabotage | ||||
| Action Type: Normal | Difficulty: 5 | Maintainable: No | ||
| Power Source: Spec Ops | Type: Environment | Targets: 0 | ||
| Uses Per Day: 4 | ||||
| Exploit Battlefield II | ||||
| Keyterms: Sabotage | ||||
| Action Type: Normal | Difficulty: 7 | Maintainable: No | ||
| Power Source: Spec Ops | Type: Environment | Targets: 0 | ||
| Uses Per Day: 4 | ||||
| Juryrig Attack Operation | ||||
| Keyterms: Wreckage Exploiting | ||||
| Action Type: Quick | Difficulty: 5 | Maintainable: No | ||
| Power Source: Spec Ops | Type: Environment | Targets: 1 | ||
| Uses Per Day: 1 | ||||
| Juryrig Environment Operation | ||||
| Keyterms: Wreckage Exploiting | ||||
| Action Type: Quick | Difficulty: 5 | Maintainable: No | ||
| Power Source: Psi Atom | Type: Environment | Targets: 1 | ||
| Uses Per Day: 1 | ||||
| Juryrig Hindrance Operation | ||||
| Keyterms: Wreckage Exploiting | ||||
| Action Type: Quick | Difficulty: 5 | Maintainable: No | ||
| Power Source: Spec Ops | Type: Environment | Targets: 1 | ||
| Uses Per Day: 1 | ||||
| Juryrig Support Operation | ||||
| Keyterms: Wreckage Exploiting | ||||
| Action Type: Quick | Difficulty: 5 | Maintainable: No | ||
| Power Source: Spec Ops | Type: Environment | Targets: 1 | ||
| Uses Per Day: 1 | ||||
| Rig Damage Item I | ||||
| Keyterms: Item | ||||
| Action Type: Quick | Difficulty: 3 | Maintainable: Yes | ||
| Power Source: Spec Ops | Type: Environment | Targets: 0 | ||
| Uses Per Day: 5 | ||||
| Rig Damage Item II | ||||
| Keyterms: Item | ||||
| Action Type: Quick | Difficulty: 5 | Maintainable: Yes | ||
| Power Source: Spec Ops | Type: Environment | Targets: 0 | ||
| Uses Per Day: 5 | ||||
| Rig Success Item | ||||
| Keyterms: Item | ||||
| Action Type: Quick | Difficulty: 5 | Maintainable: Yes | ||
| Power Source: Spec Ops | Type: Environment | Targets: 0 | ||
| Uses Per Day: 2 | ||||
| Rig Vitality Item I | ||||
| Keyterms: Item | ||||
| Action Type: Quick | Difficulty: 3 | Maintainable: Yes | ||
| Power Source: Spec Ops | Type: Environment | Targets: 0 | ||
| Uses Per Day: 5 | ||||
| Rig Vitality Item II | ||||
| Keyterms: Item | ||||
| Action Type: Quick | Difficulty: 5 | Maintainable: Yes | ||
| Power Source: Spec Ops | Type: Environment | Targets: 0 | ||
| Uses Per Day: 5 | ||||
| Trap: Attack | ||||
| Keyterms: Sabotage | ||||
| Action Type: Normal | Difficulty: 7 | Maintainable: Yes | ||
| Power Source: Spec Ops | Type: Environment | Targets: 1 | ||
| Uses Per Day: 4 | ||||
| Trap: Environment | ||||
| Keyterms: Sabotage | ||||
| Action Type: Normal | Difficulty: 7 | Maintainable: Yes | ||
| Power Source: Spec Ops | Type: Environment | Targets: 1 | ||
| Uses Per Day: 4 | ||||
| Trap: Hindrance | ||||
| Keyterms: Sabotage | ||||
| Action Type: Normal | Difficulty: 7 | Maintainable: Yes | ||
| Power Source: Spec Ops | Type: Environment | Targets: 1 | ||
| Uses Per Day: 4 | ||||
| Trap: Support | ||||
| Keyterms: Sabotage | ||||
| Action Type: Normal | Difficulty: 7 | Maintainable: Yes | ||
| Power Source: Spec Ops | Type: Environment | Targets: 1 | ||
| Uses Per Day: 4 | ||||
| Addlement | ||||
| Keyterms: None | ||||
| Action Type: Normal | Difficulty: 3 | Maintainable: No | ||
| Power Source: Spec Ops | Type: Hindrance | Targets: 1 | ||
| Uses Per Day: 3 | ||||
| Combat Analysis | ||||
| Keyterms: Informational | ||||
| Action Type: Quick | Difficulty: 3 | Maintainable: No | ||
| Power Source: Spec Ops | Type: Hindrance | Targets: 1 | ||
| Uses Per Day: 5 | ||||
| Combat Prank | ||||
| Keyterms: None | ||||
| Action Type: Quick | Difficulty: 2 | Maintainable: No | ||
| Power Source: Spec Ops | Type: Hindrance | Targets: 1 | ||
| Uses Per Day: 4 | ||||
| Internal Surge: Hindrance | ||||
| Keyterms: Internal Surge | ||||
| Action Type: Quick | Difficulty: 5 | Maintainable: No | ||
| Power Source: Spec Ops | Type: Hindrance | Targets: 1 | ||
| Uses Per Day: 2 | ||||
| Interruption | ||||
| Keyterms: None | ||||
| Action Type: Quick | Difficulty: 3 | Maintainable: No | ||
| Power Source: Spec Ops | Type: Hindrance | Targets: 1 | ||
| Uses Per Day: 4 | ||||
| Ongoing Attack Sabotage | ||||
| Keyterms: Sabotage | ||||
| Action Type: Normal | Difficulty: 5 | Maintainable: Yes | ||
| Power Source: Spec Ops | Type: Hindrance | Targets: 1 | ||
| Uses Per Day: 3 | ||||
| Ongoing Defense Sabotage | ||||
| Keyterms: Sabotage | ||||
| Action Type: Normal | Difficulty: 5 | Maintainable: Yes | ||
| Power Source: Spec Ops | Type: Hindrance | Targets: 1 | ||
| Uses Per Day: 3 | ||||
| Ongoing Environment Sabotage | ||||
| Keyterms: Sabotage | ||||
| Action Type: Normal | Difficulty: 5 | Maintainable: Yes | ||
| Power Source: Spec Ops | Type: Hindrance | Targets: 1 | ||
| Uses Per Day: 3 | ||||
| Ongoing Hindrance Sabotage | ||||
| Keyterms: Sabotage | ||||
| Action Type: Normal | Difficulty: 5 | Maintainable: Yes | ||
| Power Source: Spec Ops | Type: Hindrance | Targets: 1 | ||
| Uses Per Day: 3 | ||||
| Ongoing Support Sabotage | ||||
| Keyterms: Sabotage | ||||
| Action Type: Normal | Difficulty: 5 | Maintainable: Yes | ||
| Power Source: Spec Ops | Type: Hindrance | Targets: 1 | ||
| Uses Per Day: 3 | ||||
| Sabotage Attack | ||||
| Keyterms: Sabotage | ||||
| Action Type: Quick | Difficulty: 5 | Maintainable: No | ||
| Power Source: Spec Ops | Type: Hindrance | Targets: 1 | ||
| Uses Per Day: 5 | ||||
| Sabotage Defense | ||||
| Keyterms: Sabotage | ||||
| Action Type: Quick | Difficulty: 5 | Maintainable: No | ||
| Power Source: Spec Ops | Type: Hindrance | Targets: 1 | ||
| Uses Per Day: 5 | ||||
| Sabotage Environment | ||||
| Keyterms: Sabotage | ||||
| Action Type: Quick | Difficulty: 5 | Maintainable: No | ||
| Power Source: Spec Ops | Type: Hindrance | Targets: 1 | ||
| Uses Per Day: 5 | ||||
| Sabotage Hindrance | ||||
| Keyterms: Sabotage | ||||
| Action Type: Quick | Difficulty: 5 | Maintainable: No | ||
| Power Source: Spec Ops | Type: Hindrance | Targets: 1 | ||
| Uses Per Day: 5 | ||||
| Sabotage Quickness | ||||
| Keyterms: Sabotage | ||||
| Action Type: Quick | Difficulty: 5 | Maintainable: No | ||
| Power Source: Spec Ops | Type: Hindrance | Targets: 1 | ||
| Uses Per Day: 5 | ||||
| Sabotage Support | ||||
| Keyterms: Sabotage | ||||
| Action Type: Quick | Difficulty: 5 | Maintainable: No | ||
| Power Source: Spec Ops | Type: Hindrance | Targets: 1 | ||
| Uses Per Day: 5 | ||||
| First Aid I | ||||
| Keyterms: Healing | ||||
| Action Type: Normal | Difficulty: 3 | Maintainable: No | ||
| Power Source: Spec Ops | Type: Support | Targets: 0 | ||
| Uses Per Day: 5 | ||||
| First Aid II | ||||
| Keyterms: Healing | ||||
| Action Type: Normal | Difficulty: 3 | Maintainable: No | ||
| Power Source: Spec Ops | Type: Support | Targets: 0 | ||
| Uses Per Day: 5 | ||||
| First Aid: Quick | ||||
| Keyterms: Healing | ||||
| Action Type: Normal | Difficulty: 5 | Maintainable: No | ||
| Power Source: Spec Ops | Type: Support | Targets: 0 | ||
| Uses Per Day: 4 | ||||
| Remove Poison | ||||
| Keyterms: None | ||||
| Action Type: Normal | Difficulty: 3 | Maintainable: No | ||
| Power Source: Spec Ops | Type: Attack | Targets: 1 | ||
| Uses Per Day: 5 | ||||
| Remove Disease | ||||
| Keyterms: None | ||||
| Action Type: Normal | Difficulty: 3 | Maintainable: No | ||
| Power Source: Spec Ops | Type: Attack | Targets: 1 | ||
| Uses Per Day: 5 | ||||
| Inspire Attack Confidence | ||||
| Keyterms: Inspire | ||||
| Action Type: Quick | Difficulty: 5 | Maintainable: No | ||
| Power Source: Spec Ops | Type: Support | Targets: 1 | ||
| Uses Per Day: 4 | ||||
| Inspire Environment Confidence | ||||
| Keyterms: Inspire | ||||
| Action Type: Quick | Difficulty: 5 | Maintainable: No | ||
| Power Source: Spec Ops | Type: Support | Targets: 1 | ||
| Uses Per Day: 4 | ||||
| Inspire Hindrance Confidence | ||||
| Keyterms: Inspire | ||||
| Action Type: Quick | Difficulty: 5 | Maintainable: No | ||
| Power Source: Spec Ops | Type: Support | Targets: 1 | ||
| Uses Per Day: 4 | ||||
| Inspire Support Confidence | ||||
| Keyterms: Inspire | ||||
| Action Type: Quick | Difficulty: 5 | Maintainable: No | ||
| Power Source: Spec Ops | Type: Support | Targets: 1 | ||
| Uses Per Day: 4 | ||||
| Inspire Survival I | ||||
| Keyterms: Inspire, Healing | ||||
| Action Type: Quick | Difficulty: 5 | Maintainable: No | ||
| Power Source: Spec Ops | Type: Support | Targets: 1 | ||
| Uses Per Day: 4 | ||||
| Inspire Survival II | ||||
| Keyterms: Inspire, Healing | ||||
| Action Type: Quick | Difficulty: 8 | Maintainable: No | ||
| Power Source: Spec Ops | Type: Support | Targets: 1 | ||
| Uses Per Day: 4 | ||||
| Noble Sacrifice | ||||
| Keyterms: Inspire, Sacrificial | ||||
| Action Type: Quick | Difficulty: 3 | Maintainable: No | ||
| Power Source: Spec Ops | Type: Support | Targets: 1 | ||
| Uses Per Day: 1 | ||||